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AI Insights · Timothy · October 2021

Top 5 Gacha Games in Costa Rica Q3 2021

Discover the performance of the top 5 Gacha games in Costa Rica during Q3 2021, including trends in downloads, revenue, and active users.

Top 5 Gacha Games in Costa Rica Q3 2021

In the third quarter of 2021, the top 5 Gacha games in Costa Rica experienced various trends in downloads, revenue, and active users. Let's dive into the performance of these games based on data from Sensor Tower.

8 Ball Pool™ from Miniclip.com saw a steady weekly download rate, maintaining around 7K in the early weeks of July and gradually declining to approximately 5.5K by the end of September. Weekly revenue for the game ranged between $1.7K and $2.7K, with a peak in late June and a noticeable dip towards the end of the quarter. Weekly active users remained fairly stable, hovering around 73K to 75K throughout the quarter.

Looney Tunes™ World of Mayhem by Scopely, Inc. showed a significant spike in weekly downloads, reaching over 5K in mid-August before tapering off to around 1K by the end of September. Revenue followed a similar pattern, peaking at $572 in early August and settling around $404 towards the end of the quarter. Active users mirrored this trend, with numbers rising to 5.8K in late August and then decreasing to approximately 2.6K by the end of September.

Nintendo Co., Ltd.'s Mario Kart Tour experienced consistent weekly downloads, mostly ranging between 2K and 2.5K. Revenue fluctuated slightly, starting at around $1K in late June, with minor ups and downs, and ending at approximately $949 by the end of September. Active users for the game remained relatively stable, with a slight decline from 25.3K in late June to around 22.1K by the end of September.

DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw a peak in weekly downloads in mid-July at 3.7K, which then gradually decreased to around 826 by the end of September. Revenue showed a similar pattern, with a peak of $956 in early July and a subsequent decline to around $96. Active users increased to 2.5K in late July but fell to approximately 1.7K by the end of the quarter.

Finally, Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. experienced a significant increase in weekly revenue, peaking at $16.2K in late August and then stabilizing around $6.7K by the end of September. Downloads saw a high of 3.1K in late July, with a gradual decline to around 1.5K by the end of September. Active users for the game grew to 17.3K in late July and remained stable around 15.4K towards the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021